Rules & Reference
Game rules and reference materials.
Rules
PART 1: CORE SYSTEM
\n1.1 Philosophy\n\nAedelore uses a flexible D10-based system inspired by the Storyteller System.\nThe Dungeon Master (DM) always has the final say - rules are guidelines, not laws.\nFocus on: Fast, intuitive mechanics; Creative problem-solving; Narrative-driven gameplay; DM flexibility.\n\n1.2 The
PART 2: CHARACTER CREATION
\n2.1 Step by Step \n1. Choose Race (gives base HP, Worthiness, bonuses) \n2. Choose Class (gives HP bonus, equipment, abilities) \n3. Choose Religion (optional, gives bonuses) \n4. Distribute 10 extra points among talents \n5. Note starting equipment \n \nImportant: No single talent may exceed 5 points a
PART 3: ATTRIBUTES & SKILLS
\n3.1 Core Abilities \nStrength: Melee attacks, lifting, breaking, blocking \nDexterity: Ranged attacks, dodging, sneaking, fine motor skills \nToughness: Resisting damage, endurance, bleeding \nIntelligence: Knowledge, logic, magic (Mage) \nWisdom: Intuition, perception, willpower \nEndurance: Stamina,
PART 4: COMBAT
PART 4: COMBAT \n \n4.1 Initiative \nAt the start of combat: \n- 6 or fewer participants: Roll 1D6 (1 = slowest, 6 = fastest) \n- More than 6 participants: Roll 1D10 instead \nOn tie: DM decides or reroll. \n \n4.2 Attack \nStep 1: Attack Check \nBuild your attack pool: Attack Pool = Core Ability + Weapon At
PART 5: MAGIC
\n5.1 Arcana (Magic Points)\nMage: Max Arcana 20, Starting Arcana 10\nDruid: Max Arcana 16, Starting Arcana 8\nOthers: Max Arcana 0, Starting Arcana 0\n\nRegeneration: +1 Arcana per round, +2 Arcana on rest.\n\n5.2 Casting Spells\nSpell Check: Pool = 1D10 per point in relevant ability (Arcana for M
PART 6: ABILITIES
\nMelee classes (Warrior, Thief, Hunter, Outcast) have access to special abilities that cost Weakened to use. \nUsage: \n1. Check the abilitys Check (e.g., Stealth, min 2 success) \n2. Roll 1D10 per point in the relevant skill \n3. On successful check, pay the Weakened cost \n4. Gain the abilitys Gain (b
PART 7: DAMAGE & STATUS EFFECTS
\n7.1 Weakened (Exhaustion) \nEach character has 6 Weakened Points. \n \nConsumption: \n- Using abilities costs Weakened \n- Certain extreme actions may cost Weakened \n- DM may require Weakened cost for strenuous activities \n \nWhen Weakened = 0, roll 1D10 + Toughness: \nResult 1-2 = Death (Total collaps
PART 8: RESOURCES
\n8.1 Food & Water \n \nResources are tracked with dice. \nDaily Consumption - At the start of each day, roll your food/water die: \nOn D10: Roll 6-10 = Keep current die, Roll 1-5 = Reduce to next die size \nOn D6: Roll 4-6 = Keep D6, Roll 1-3 = Out of resource \n \nWithout Food/Water: \n- 1 day without:
PART 9: WORTHINESS & REPUTATION
9.1 Worthiness \n \nWorthiness represents your characters reputation and standing in society. \nEffects: \n- High Worthiness: Respected, welcomed in cities, better prices \n- Low Worthiness: Suspicious, may be denied service, guards watchful \n- Negative Worthiness: Wanted, may be attacked on sight \n \nCha
PART 10: MISCELLANEOUS
\n10.1 Healing & Rest \n \nNatural Healing: \n- Short rest (1 hour): +1D6 HP, +1 Weakened \n- Long rest (8 hours): All HP restored, all Weakened restored \n \nMagical Healing: According to the spells description. \n \nMedicine - Roll Medicine check: \n- 1 success: +1D6 HP to patient \n- 2+ successes: +2D6 HP
Reference
Quick reference materials and guides.
First time guide
Welcome to the World of Aedelore first time guide. It will walk you through creating your first character. \n**We Highly recommend to use the online tool on Character Sheet \n \n \n \nGo to Character Sheet and print it, usually your DM will have done this for you. \n \n \nHave a look at the Character creati
Abilities cheat sheet
Abilities and When to Use Them: \nStrength – Measures physical power. \n \nAthletics – Determines how physically capable you are in athletic feats, like running, climbing, or jumping. Example: Want to slide under a table and slice an enemy? Roll Athletics to see if you can pull it off smoothly. \nRaw P
Character Sheet
\nWe Highly recommend to use the online tool on Character Sheet \n \nDOWNLOAD PDF: Aedelore_Character_Sheet.pdf \n \n
Character Creation Sheet
We Highly recommend to use the online tool on Character Sheet \n \n \n \n \nEgenskap \nHalfling \nHuman \nDwarf \nHigh Elf \nNight Elf \nOrc \nTroll \nWarrior \nThief \nDruid \nMage \nHunter \nOutcast \n \n \n \n \nStrength \n \n+1 \n+2 \n+1 \n+1 \n+1 \n \n+1 \n+1 \n \n \n \n+1 \n \n \nDexterity \n+2 \n+1 \n+1 \n \n+2 \n \n+1 \n \n+2 \n+1
Weapons
Simple Melee Weapons \n \n \n \n \nWeapon \nAbility \nAtk Bonus \nDamage \nRange \nBreak \nCost \n \n \n \n \nClub \nStr \n+1 \n1d4 \n1 \n1 \n1 sp \n \n \nDagger \nDex \n+1 \n1d4 \n1 \n0 \n2 gp \n \n \nGreatclub \nStr \n+2 \n1d8 \n2 \n3 \n2 sp \n \n \nHandaxe \nStr \n+1 \n1d6 \n1 \n2 \n5 gp \n \n \nJavelin \nStr \n+1 \n1d6 \n3/10 \n1 \n5 sp \n \n \nLight Hamm
Armor & Shields
Head Armor \n \n \n \n \nName \nType \nHP \nBlock \nDisadvantage \nCost \n \n \n \n \nCloth Hood \nLight \n1 \n0+block \nNone \n2 sp \n \n \nLeather Cap \nLight \n2 \n0+block \nNone \n5 sp \n \n \nChain Coif \nMedium \n4 \n1+block \nStealth, -1D10 Perception \n15 gp \n \n \nLight Helmet \nMedium \n5 \n1+block \n-1D10 Perception \n25 gp \n \n \nH
DM SPELLS & ABILITIES CHEAT SHEETS
MELEE ABILITIES \nTHIEF \n \n \n \nAbility \nCheck \nWeak \nGain \nCondition \n \n \n \n \nLockpicking \nSleight of Hand \n1 \n4D10 \nNot in battle \n \n \nSneaking \nStealth \n2 \n3D10 \nNot in battle \n \n \nAwareness \nThird Eye \n4 \n4D10 \nNot in battle \n \n \nVanish \nStealth \n4 \n4D10 \nNot in battle \n \n \nFootloose \nDexterity \n5
DM CHEAT SHEET
DICE BASICS \n \n \n \nPoints \nDice \n \nRoll \nResult \n \n \n \n \n1-2 \n1D10 \n \n1-5 \nFailure \n \n \n3-4 \n2D10 \n \n6-7 \nBarely (minimal) \n \n \n5-6 \n3D10 \n \n8-9 \nSuccess \n \n \n6-7 \n4D10 \n \n10 \nCritical (reroll) \n \n \n8-9 \n5D10 \n \n \n \n \n \n10+ \n6D10 \n \n \n \n \n \n \nMAX 8 DICE per action (unless class ability al