AedeloreWiki

PART 10: MISCELLANEOUS

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10.1 Healing & Rest

Natural Healing:

- Short rest (1 hour): +1D6 HP, +1 Weakened
- Long rest (8 hours): All HP restored, all Weakened restored

Magical Healing: According to the spells description.

Medicine - Roll Medicine check:

- Meet DC: +1D6 HP to patient
- Beat DC by 5+: +2D6 HP to patient
- Critical: +3D6 HP to patient

10.2 Death & Dying

When HP = 0, the character is Dying. Each round:

1. Roll 1D20 + Toughness modifier vs DC 10
2. Result determines outcome (see 7.2)

Stabilization - Another character can attempt to stabilize:

- Medicine check (1D20 + Medicine vs DC 10): Character is stabilized, unconscious but not dying
- Healing magic: Revives the character

Permanent Death: DM decides when a character is permanently dead (massive damage, decapitation, etc.).

10.3 Experience & Progression

DM decides how characters develop. Suggestions:

After Each Session:

- +1 point to distribute on any skill

After Each Major Adventure:

- +1 point to a Core Ability
- +1 new ability or spell