PART 3: ATTRIBUTES & SKILLS
3.1 Core Abilities
Strength: Melee attacks, lifting, breaking, blocking
Dexterity: Ranged attacks, dodging, sneaking, fine motor skills
Toughness: Resisting damage, endurance, bleeding
Intelligence: Knowledge, logic, magic (Mage)
Wisdom: Intuition, perception, willpower
Endurance: Stamina, running, resistance to exhaustion
3.2 Skills
Physical Skills:
- Athletics (Strength): Climbing, swimming, jumping
- Acrobatics (Dexterity): Balance, tumbling, dodging
- Stealth (Dexterity): Sneaking, hiding
- Raw Power (Strength): Pure physical force
- Unarmed (Strength/Dex): Unarmed combat
- Resistance (Toughness): Resisting poison, disease
Social Skills:
- Deception (Wisdom): Lying, deceiving
- Intimidation (Strength/Wis): Scaring, threatening
- Persuasion (Wisdom): Convincing, negotiating
- Insight (Wisdom): Reading intentions
Knowledge Skills:
- Arcana (Intelligence): Magical knowledge
- History (Intelligence): Historical knowledge
- Nature (Intelligence/Wis): Nature knowledge
- Religion (Wisdom): Religious knowledge
- Medicine (Wisdom): Healing arts
- Investigation (Intelligence): Examining, finding clues
- Perception (Wisdom): Noticing, observing
- Survival (Wisdom): Wilderness survival
- Animal Handling (Wisdom): Handling animals
Other Skills:
- Sleight of Hand (Dexterity): Pickpocketing, tricks
- Luck (-): Random fortune