PART 2: CHARACTER CREATION
2.1 Step by Step
1. Choose Race (gives base HP, Worthiness, bonuses)
2. Choose Class (gives HP bonus, equipment, abilities)
3. Choose Religion (optional, gives bonuses)
4. Distribute 10 extra points among talents
5. Note starting equipment
Important: No single talent may exceed 5 points at start.
2.2 Races
Available races: Human, Dwarf, Halfling, High Elf, Moon Elf, Orc, Troll.
Each race gives:
- Base HP (added to class HP bonus)
- Worthiness (starting reputation)
- Attribute bonuses (+1 or +2 to various skills)
- Starting equipment (weapons, food, etc.)
See separate file for complete race list: html/data/races.js
2.3 Classes
Available classes: Warrior, Thief/Rogue, Outcast, Mage, Hunter, Druid.
Each class gives:
- HP Bonus (added to race base HP)
- Worthiness (added to race worthiness)
- Attribute bonuses
- Starting equipment (weapons, armor, gold)
- Abilities/Spells (melee abilities or magic)
Class Types:
- Melee classes (Warrior, Thief, Outcast, Hunter): Use Weakened for abilities
- Magic classes (Mage, Druid): Use Arcana for spells
2.4 HP Calculation
Total HP = Race Base HP + Class HP Bonus
Example: Human (20) + Warrior (+5) = 25 HP
2.5 Worthiness Calculation
Total Worthiness = Race Worthiness + Class Worthiness
Example: Human (6) + Thief (-4) = 2 Worthiness
2.6 Religions
Religion is optional. Each religion gives:
- Attribute bonuses (+1 or +2 to specific skills)
- Some religions give negative Worthiness (-5)