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Character Creation Sheet

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Races

Races provide innate bonuses to Strength, Toughness, Force of Will, and innate skills such as Raw Power, Resistance, Endurance, Perception, Insight, Intimidation, and Performance.

Human

Versatile & adaptable (10 pts)

Attributes
  • +1 Strength
  • +1 Toughness
  • +1 Force of Will
Skills
  • +1 Perception
  • +1 Performance
  • +1 Insight
  • +1 Endurance
  • +1 Resistance
  • +1 Raw Power
  • +1 Intimidation
Starting Equipment
  • Weapon: Longsword
  • Food: 1D6
  • Worthiness: 7
  • HP: 20

Dwarf

Tough, strong & enduring (10 pts)

Attributes
  • +2 Strength
  • +2 Toughness
  • +1 Force of Will
Skills
  • +2 Raw Power
  • +2 Resistance
  • +1 Endurance
Starting Equipment
  • Weapon: Warhammer
  • Food: 1D10
  • Worthiness: 7
  • HP: 22

Halfling

Sharp senses & charming (10 pts)

Attributes
  • +1 Strength
  • +1 Toughness
  • +1 Force of Will
Skills
  • +2 Perception
  • +2 Insight
  • +1 Performance
  • +1 Endurance
  • +1 Resistance
Starting Equipment
  • Weapon: Sling
  • Food: 1D6
  • Worthiness: 8
  • HP: 14

High Elf

Wise, willful & graceful (12 pts)

Attributes
  • +1 Strength
  • +1 Toughness
  • +2 Force of Will
Skills
  • +2 Perception
  • +2 Insight
  • +2 Performance
  • +1 Endurance
  • +1 Resistance
Starting Equipment
  • Weapon: Scimitar
  • Food: 1D10
  • Worthiness: 10
  • HP: 16

Moon Elf

Intuitive, enduring & wild (10 pts)

Attributes
  • +1 Strength
  • +1 Toughness
  • +1 Force of Will
Skills
  • +2 Insight
  • +2 Endurance
  • +1 Perception
  • +1 Intimidation
  • +1 Resistance
Starting Equipment
  • Weapon: Shortsword
  • Food: 1D6
  • Worthiness: 4
  • HP: 18

Orc

Raw strength & fearsome (10 pts)

Attributes
  • +2 Strength
  • +2 Toughness
Skills
  • +2 Raw Power
  • +2 Intimidation
  • +1 Endurance
  • +1 Resistance
Starting Equipment
  • Weapon: Greatclub
  • Food: 1D6
  • Worthiness: -5
  • HP: 24

Troll

Resilient, enduring & wild (10 pts)

Attributes
  • +1 Strength
  • +2 Toughness
  • +1 Force of Will
Skills
  • +2 Endurance
  • +2 Resistance
  • +1 Raw Power
  • +1 Perception
Starting Equipment
  • Weapon: Club
  • Food: 1D6
  • Worthiness: 2
  • HP: 20

Classes

Classes provide trained bonuses to Dexterity, Intelligence, Wisdom, and trained skills such as Athletics, Unarmed, Acrobatics, Stealth, Sleight of Hand, Arcana, History, Investigation, Nature, Religion, Medicine, Animal Handling, Survival, and Deception.

Warrior

Trained fighter (8 pts)

Attributes
  • +1 Dexterity
  • +1 Wisdom
Skills
  • +2 Athletics
  • +2 Unarmed
  • +1 Survival
  • +1 Acrobatics
Starting Equipment
  • Armor: Chainmail (chest), Leather (shoulders, legs)
  • Shield: Shield (Metal)
  • Weapon: Battleaxe
  • Gold: 2
  • Worthiness: 3
  • Abilities: 3 melee
  • HP Bonus: +5

Thief / Rogue

Trained thief (8 pts)

Attributes
  • +2 Dexterity
Skills
  • +2 Stealth
  • +1 Sleight of Hand
  • +1 Investigation
  • +1 Acrobatics
  • +1 Deception
Starting Equipment
  • Armor: Leather (chest, legs), Cloth (head, shoulders)
  • Weapon: Dagger
  • Gold: 7
  • Worthiness: -4
  • Abilities: 3 melee
  • HP Bonus: +2

Outcast

Survivor (8 pts)

Attributes
  • +1 Intelligence
  • +1 Wisdom
Skills
  • +2 Stealth
  • +1 Survival
  • +1 Investigation
  • +1 Nature
  • +1 Deception
Starting Equipment
  • Armor: Leather (chest), Cloth (legs)
  • Weapon: Mace
  • Gold: 2
  • Food: 1D10
  • Worthiness: -2
  • Abilities: 3 melee
  • HP Bonus: +4

Mage

Scholarly spellcaster (8 pts)

Attributes
  • +2 Intelligence
  • +2 Wisdom
Skills
  • +2 History
  • +1 Arcana
  • +1 Religion
Starting Equipment
  • Armor: Cloth (chest, shoulders, legs)
  • Weapon: Quarterstaff
  • Gold: 10
  • Worthiness: 6
  • Spells: 10
  • Arcana: Full (1D10)
  • HP Bonus: +2

Hunter

Trained tracker (8 pts)

Attributes
  • +1 Dexterity
  • +1 Wisdom
Skills
  • +1 Animal Handling
  • +1 Survival
  • +1 Nature
  • +1 Stealth
  • +1 Medicine
  • +1 Unarmed
Starting Equipment
  • Armor: Leather (chest, shoulders, legs)
  • Weapon: Longbow
  • Arrows: 1D10
  • Gold: 3
  • Food: 1D10
  • Worthiness: 4
  • Abilities: 3 melee
  • HP Bonus: +3

Druid

Servant of nature (8 pts)

Attributes
  • +1 Dexterity
  • +2 Wisdom
Skills
  • +2 Animal Handling
  • +2 Medicine
  • +1 Nature
Starting Equipment
  • Armor: Leather (chest), Cloth (shoulders, legs)
  • Weapon: Spear
  • Gold: 2
  • Worthiness: 3
  • Spells/Abilities: 5
  • HP Bonus: +3