AedeloreWiki

DM SPELLS & ABILITIES CHEAT SHEETS

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MELEE ABILITIES

THIEF

Ability Check Weak Gain Condition
Lockpicking Sleight of Hand 1 +4 Not in battle
Sneaking Stealth 2 +3 Not in battle
Awareness Third Eye 4 +4 Not in battle
Vanish Stealth 4 +4 Not in battle
Footloose Dexterity 5 +3 Not in battle
Fixed Mind Deception 2 +4 Not in battle

WARRIOR

Ability Check Weak Gain Condition
Last Stand Armor 2 +2 -
Hero Worthiness 0 Worthiness Passive
Me First Initiative 3 +1 Initiative 1 round
Ultimate Sacrifice Strength 3 +2 You take 2 dmg
Paladin''s Sacrifice Strength 3 +4 You faint after
Crusader Armor 3 +2 1 round
Give In Strength 4 +4 You lose control

HUNTER

Ability Check Weak Gain Condition
Steady Shot Dexterity 2 +3 -
Tame a Beast Animal Handling 5 +5 Not in battle
Unveil Path Survival 2 +2 Not in battle
Set Trap Nature 3 +3 Not in battle
Shadow Meld Stealth 4 +4 Not in battle
Spider Senses Perception 2 +2 Not in battle
Rain of Death Dexterity 3 +4 -

OUTCAST

Ability Check Weak Gain Condition
Shadow Step Stealth 3 +3 Not in battle
Wilderness Survival Survival 2 +3 Not in battle
Street Smarts Insight 2 +2 Not in battle
Unseen Ally Animal Handling 2 +3 Not in battle
Improvised Weaponry Unarmed 3 +3 -
Resilient Spirit Endurance 3 +3 -
Counterculture History 2 +2 -

MAGE SPELLS (41 total)

OFFENSIVE

Spell Arc DC Damage Description
Scorch 1 8 +2 Scorch an enemy
Fireball 1 8 2D6 Shoot a fireball
Arcane Bolt 1 8 +1 Shoot arcane bolt
Icebolt 1 8 +1 Cast bolt of frost
Thunderclap 1 8 1D6 Summon lightning
Frostbite 1 8 1D6 Freeze target with cold
Magic Missile 1 8 1D6 Never-miss projectile
Icelance 2 10 2D6 Slice with sharp icelance
Mage Blade 2 10 +2 Control magic sword (1 rnd)
Shadow Bolt 2 10 2D6 Cast bolt of shadow
Ray of Frost 3 10 3D6 Pierce with frost
Arcane Blast 3 10 +2 Blast with arcane
Mind Blast 3 13 +2 Psychic damage
Fireblast 4 13 3D6 Blast with fire
Chain Lightning 5 13 3D6 Jumps between targets
Arcane Missiles 6 16 4D6 Multiple missiles
Disintegrate 7 16 +4 Disintegrate target

SUMMONING / BLACK MAGIC

Spell Arc DC Damage Duration
Summon Imp 3 10 +1 1 round
Summon Void 4 13 2D6 1 round
Summon Infernal 5 13 +2 2 rounds

PROTECTION & UTILITY

Spell Arc DC Effect Duration
Detect Magic 1 8 Sense magical auras 2 rounds
Water Breathing 1 8 Breathe underwater 10 rounds
Prismatic Barrier 2 10 Shield ally 1 round
Ice Armor 2 10 Self shield 4 rounds
Light 2 8 Light source 1 round
Flickering Tongue 2 10 Understand creature 1 round
Levitate 2 10 Float in air 4 rounds
Sleep 2 10 Put creatures to sleep 3 rounds
Arcane Lock 2 10 Lock door magically Permanent

TRANSMUTATION & CONTROL

Spell Arc DC Effect Duration
Polymorph 3 13 Transform target 2 rounds
Mage Hand 3 10 Control magic hand 1 round
Control Flames 3 10 Control fire 1 round
Charm Person 3 13 Charm humanoid 2 rounds
Arcane Eye 3 10 See through magic eye 4 rounds
Mirror Image 3 10 Create duplicates 3 rounds
Counterspell 4 13 Counter enemy spell Instant
Dispel Magic 4 13 Remove magic effects 1 round
Invisibility 4 13 Make invisible 4 rounds
Teleport 5 13 Short distance Instant
Animate Dead 6 16 Animate corpse 1 round
Time Warp 6 16 Slow/rewind time 1 round

DRUID SPELLS (33 total)

OFFENSIVE NATURE

Spell Arc DC Damage Condition
Sunfire 1 8 +1 Daytime only
Moonfall 1 8 +1 Nighttime only
Poison Spray 1 8 1D6 -
Thorns 2 10 +1 -
Vine Lash 2 10 +1 -
Earthshaping 3 10 2D6 1 round
Insect Plague 3 10 1D6 1 round
Moonbeam 3 10 2D6 2 rounds
Blight 3 10 2D6 -
Whips 4 13 +2 1 round
Storm 4 13 2D6 -
Thunderclap 4 13 3D6 1 round
Starfall 4 13 +2 Nighttime only
Call Lightning 5 13 3D6 -
Earthquake 6 16 3D6 -

HEALING

Spell Arc DC Heal Description
Mending 3 10 +1 Heal single target
Tunes of Healing 4 13 2D6 Heal single target
Healing Circle 5 13 +2 Heal multiple targets

SUPPORT & CONTROL

Spell Arc DC Effect Duration
Purify Water 1 8 Cleanse water Permanent
Barkskin 2 10 Harden skin 4 rounds
Entangle 2 10 Roots hold targets 2 rounds
Fog Cloud 2 10 Create thick fog 3 rounds
Speak with Plants 2 10 Communicate 2 rounds
Animal Handling 3 10 Communicate 2 rounds
Cure Poison 3 10 Remove poison -
Innervate 3 10 Give initiative -
Tree Stride 3 10 Teleport trees 1 round
Plant Growth 4 13 Plant grows fast Permanent
Prowler''s Eyes 4 13 See in dark 1 round
Wildshape 4 13 Become animal 4 rounds

SUMMONING & SPECIAL

Spell Arc DC Effect Condition
Packleader 3 10 Summon allies Same region
Tame a Beast 6 16 Tame small beast 2 rounds
Warrior of Tohu 6 16 8 flat damage -
Rebirth 8 16 Revive someone Not in battle

ARCANA

Class Max Arcana Starting
Mage 20 10
Druid 16 8
Non-arcane 0 0

Regeneration: 1/round or 2/rest

QUICK REFERENCE

Damage notation: 2D6 = roll 2 six-sided dice, sum result

Duration: X rounds = lasts X combat rounds

Casting: Roll 1D20 + INT modifier vs spell DC (DC 8/10/13/16 based on spell power) → pay Arcana cost → apply effect