MELEE ABILITIES
THIEF
| Ability |
Check |
Weak |
Gain |
Condition |
| Lockpicking |
Sleight of Hand |
1 |
+4 |
Not in battle |
| Sneaking |
Stealth |
2 |
+3 |
Not in battle |
| Awareness |
Third Eye |
4 |
+4 |
Not in battle |
| Vanish |
Stealth |
4 |
+4 |
Not in battle |
| Footloose |
Dexterity |
5 |
+3 |
Not in battle |
| Fixed Mind |
Deception |
2 |
+4 |
Not in battle |
WARRIOR
| Ability |
Check |
Weak |
Gain |
Condition |
| Last Stand |
Armor |
2 |
+2 |
- |
| Hero |
Worthiness |
0 |
Worthiness |
Passive |
| Me First |
Initiative |
3 |
+1 Initiative |
1 round |
| Ultimate Sacrifice |
Strength |
3 |
+2 |
You take 2 dmg |
| Paladin''s Sacrifice |
Strength |
3 |
+4 |
You faint after |
| Crusader |
Armor |
3 |
+2 |
1 round |
| Give In |
Strength |
4 |
+4 |
You lose control |
HUNTER
| Ability |
Check |
Weak |
Gain |
Condition |
| Steady Shot |
Dexterity |
2 |
+3 |
- |
| Tame a Beast |
Animal Handling |
5 |
+5 |
Not in battle |
| Unveil Path |
Survival |
2 |
+2 |
Not in battle |
| Set Trap |
Nature |
3 |
+3 |
Not in battle |
| Shadow Meld |
Stealth |
4 |
+4 |
Not in battle |
| Spider Senses |
Perception |
2 |
+2 |
Not in battle |
| Rain of Death |
Dexterity |
3 |
+4 |
- |
OUTCAST
| Ability |
Check |
Weak |
Gain |
Condition |
| Shadow Step |
Stealth |
3 |
+3 |
Not in battle |
| Wilderness Survival |
Survival |
2 |
+3 |
Not in battle |
| Street Smarts |
Insight |
2 |
+2 |
Not in battle |
| Unseen Ally |
Animal Handling |
2 |
+3 |
Not in battle |
| Improvised Weaponry |
Unarmed |
3 |
+3 |
- |
| Resilient Spirit |
Endurance |
3 |
+3 |
- |
| Counterculture |
History |
2 |
+2 |
- |
MAGE SPELLS (41 total)
OFFENSIVE
| Spell |
Arc |
DC |
Damage |
Description |
| Scorch |
1 |
8 |
+2 |
Scorch an enemy |
| Fireball |
1 |
8 |
2D6 |
Shoot a fireball |
| Arcane Bolt |
1 |
8 |
+1 |
Shoot arcane bolt |
| Icebolt |
1 |
8 |
+1 |
Cast bolt of frost |
| Thunderclap |
1 |
8 |
1D6 |
Summon lightning |
| Frostbite |
1 |
8 |
1D6 |
Freeze target with cold |
| Magic Missile |
1 |
8 |
1D6 |
Never-miss projectile |
| Icelance |
2 |
10 |
2D6 |
Slice with sharp icelance |
| Mage Blade |
2 |
10 |
+2 |
Control magic sword (1 rnd) |
| Shadow Bolt |
2 |
10 |
2D6 |
Cast bolt of shadow |
| Ray of Frost |
3 |
10 |
3D6 |
Pierce with frost |
| Arcane Blast |
3 |
10 |
+2 |
Blast with arcane |
| Mind Blast |
3 |
13 |
+2 |
Psychic damage |
| Fireblast |
4 |
13 |
3D6 |
Blast with fire |
| Chain Lightning |
5 |
13 |
3D6 |
Jumps between targets |
| Arcane Missiles |
6 |
16 |
4D6 |
Multiple missiles |
| Disintegrate |
7 |
16 |
+4 |
Disintegrate target |
SUMMONING / BLACK MAGIC
| Spell |
Arc |
DC |
Damage |
Duration |
| Summon Imp |
3 |
10 |
+1 |
1 round |
| Summon Void |
4 |
13 |
2D6 |
1 round |
| Summon Infernal |
5 |
13 |
+2 |
2 rounds |
PROTECTION & UTILITY
| Spell |
Arc |
DC |
Effect |
Duration |
| Detect Magic |
1 |
8 |
Sense magical auras |
2 rounds |
| Water Breathing |
1 |
8 |
Breathe underwater |
10 rounds |
| Prismatic Barrier |
2 |
10 |
Shield ally |
1 round |
| Ice Armor |
2 |
10 |
Self shield |
4 rounds |
| Light |
2 |
8 |
Light source |
1 round |
| Flickering Tongue |
2 |
10 |
Understand creature |
1 round |
| Levitate |
2 |
10 |
Float in air |
4 rounds |
| Sleep |
2 |
10 |
Put creatures to sleep |
3 rounds |
| Arcane Lock |
2 |
10 |
Lock door magically |
Permanent |
TRANSMUTATION & CONTROL
| Spell |
Arc |
DC |
Effect |
Duration |
| Polymorph |
3 |
13 |
Transform target |
2 rounds |
| Mage Hand |
3 |
10 |
Control magic hand |
1 round |
| Control Flames |
3 |
10 |
Control fire |
1 round |
| Charm Person |
3 |
13 |
Charm humanoid |
2 rounds |
| Arcane Eye |
3 |
10 |
See through magic eye |
4 rounds |
| Mirror Image |
3 |
10 |
Create duplicates |
3 rounds |
| Counterspell |
4 |
13 |
Counter enemy spell |
Instant |
| Dispel Magic |
4 |
13 |
Remove magic effects |
1 round |
| Invisibility |
4 |
13 |
Make invisible |
4 rounds |
| Teleport |
5 |
13 |
Short distance |
Instant |
| Animate Dead |
6 |
16 |
Animate corpse |
1 round |
| Time Warp |
6 |
16 |
Slow/rewind time |
1 round |
DRUID SPELLS (33 total)
OFFENSIVE NATURE
| Spell |
Arc |
DC |
Damage |
Condition |
| Sunfire |
1 |
8 |
+1 |
Daytime only |
| Moonfall |
1 |
8 |
+1 |
Nighttime only |
| Poison Spray |
1 |
8 |
1D6 |
- |
| Thorns |
2 |
10 |
+1 |
- |
| Vine Lash |
2 |
10 |
+1 |
- |
| Earthshaping |
3 |
10 |
2D6 |
1 round |
| Insect Plague |
3 |
10 |
1D6 |
1 round |
| Moonbeam |
3 |
10 |
2D6 |
2 rounds |
| Blight |
3 |
10 |
2D6 |
- |
| Whips |
4 |
13 |
+2 |
1 round |
| Storm |
4 |
13 |
2D6 |
- |
| Thunderclap |
4 |
13 |
3D6 |
1 round |
| Starfall |
4 |
13 |
+2 |
Nighttime only |
| Call Lightning |
5 |
13 |
3D6 |
- |
| Earthquake |
6 |
16 |
3D6 |
- |
HEALING
| Spell |
Arc |
DC |
Heal |
Description |
| Mending |
3 |
10 |
+1 |
Heal single target |
| Tunes of Healing |
4 |
13 |
2D6 |
Heal single target |
| Healing Circle |
5 |
13 |
+2 |
Heal multiple targets |
SUPPORT & CONTROL
| Spell |
Arc |
DC |
Effect |
Duration |
| Purify Water |
1 |
8 |
Cleanse water |
Permanent |
| Barkskin |
2 |
10 |
Harden skin |
4 rounds |
| Entangle |
2 |
10 |
Roots hold targets |
2 rounds |
| Fog Cloud |
2 |
10 |
Create thick fog |
3 rounds |
| Speak with Plants |
2 |
10 |
Communicate |
2 rounds |
| Animal Handling |
3 |
10 |
Communicate |
2 rounds |
| Cure Poison |
3 |
10 |
Remove poison |
- |
| Innervate |
3 |
10 |
Give initiative |
- |
| Tree Stride |
3 |
10 |
Teleport trees |
1 round |
| Plant Growth |
4 |
13 |
Plant grows fast |
Permanent |
| Prowler''s Eyes |
4 |
13 |
See in dark |
1 round |
| Wildshape |
4 |
13 |
Become animal |
4 rounds |
SUMMONING & SPECIAL
| Spell |
Arc |
DC |
Effect |
Condition |
| Packleader |
3 |
10 |
Summon allies |
Same region |
| Tame a Beast |
6 |
16 |
Tame small beast |
2 rounds |
| Warrior of Tohu |
6 |
16 |
8 flat damage |
- |
| Rebirth |
8 |
16 |
Revive someone |
Not in battle |
ARCANA
| Class |
Max Arcana |
Starting |
| Mage |
20 |
10 |
| Druid |
16 |
8 |
| Non-arcane |
0 |
0 |
Regeneration: 1/round or 2/rest
QUICK REFERENCE
Damage notation: 2D6 = roll 2 six-sided dice, sum result
Duration: X rounds = lasts X combat rounds
Casting: Roll 1D20 + INT modifier vs spell DC (DC 8/10/13/16 based on spell power) → pay Arcana cost → apply effect