Melee Abilities
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Warrior Abilities
| Name | Weakened | Gain | Check | Effect |
|---|---|---|---|---|
| Last Stand | 2 | 2D10 | Armor AC, min 1 | Take focus from enemy |
| Hero | Worthiness | - | Passive | Hero of the people |
| Me First | +1 Init | 3D10 | Initiative, min 2 | Ignore turns of initiative, 1 round |
| Ultimate Sacrifice | 2 | 3D10 | Strength, min 1 | Full of adrenaline, you take 2 dmg |
| Paladin''s Sacrifice | 4 | 3D10 | Strength, min 2 | Ignore Pain, you faint after |
| Crusader | 2 | 3D10 | Armor AC, min 1 | Use armor, 1 round |
| Give In | 4 | 4D10 | Strength, min 2 | Massive Adrenaline, you lose control |
| Shield Wall | 3 | 3D10 | Defense, min 2 | Protect allies behind you, requires shield, 2 rounds |
| Battle Cry | 2 | 2D10 | Intimidation, min 1 | Inspire nearby allies, 1 round |
| Second Wind | 3 | 3D10 | Endurance, min 2 | Push through exhaustion |
| Disarm | 3 | 2D10 | Athletics, min 2 | Remove enemy weapon |
| Whirlwind | 4 | 4D10 | Strength, min 2 | Strike multiple nearby foes, 1 round |
| Intercept | 2 | 3D10 | Toughness, min 1 | Take hit meant for ally |
| Unbreakable | 3 | 3D10 | Toughness, min 2 | Resist being knocked down, 2 rounds |
Thief/Rogue Abilities
| Name | Weakened | Gain | Check | Effect |
|---|---|---|---|---|
| Lockpicking | 4 | 1D10 | Sleight of Hand, min 2 | Open locks and chests, not in battle |
| Sneaking | 3 | 2D10 | Stealth, min 2 | Extra quiet when sneaking |
| Awareness | 4 | 4D10 | Third Eye, min 2 | Granted third eye, not in battle |
| Vanish | 4 | 4D10 | Stealth, min 3 | Vanish into thin air |
| Footloose | 3 | 5D10 | Dexterity, min 3 | Move fast as lightning |
| Fixed Mind | 4 | 2D10 | Deception, min 2 | Deceive someone |
| Backstab | 3 | 3D10 | Dexterity, min 2 | Strike from behind for extra damage |
| Pickpocket | 4 | 2D10 | Sleight of Hand, min 2 | Steal unnoticed, not in battle |
| Evasion | 3 | 4D10 | Acrobatics, min 2 | Dodge incoming attack, 1 round |
| Shadow Cloak | 3 | 3D10 | Stealth, min 2 | Blend into shadows, 2 rounds |
| Disengage | 2 | 2D10 | Acrobatics, min 1 | Escape without provoking attack |
| Poison Blade | 3 | 3D10 | Sleight of Hand, min 2 | Coat weapon with poison, not in battle |
| Silent Step | 2 | 2D10 | Stealth, min 1 | Move without sound, not in battle |
Hunter Abilities
| Name | Weakened | Gain | Check | Effect |
|---|---|---|---|---|
| Steady Shot | 3 | 2D10 | Dexterity, min 2 | Arrow hits exactly where you aim |
| Tame a Beast | 5 | 5D10 | Animal Handling, min 3 | Tame non-magical beast, not in battle |
| Unveil Path | 2 | 2D10 | Survival, min 1 | Notice hidden tracks, not in battle |
| Set Trap | 3 | 3D10 | Nature, min 2 | Build natural traps, not in battle |
| Shadow Meld | 4 | 4D10 | Stealth, min 3 | Melt into shadows, not in battle |
| Spider Senses | 2 | 2D10 | Perception, min 1 | Notice surroundings, not in battle |
| Rain of Death | 4 | 3D10 | Dexterity, min 3 | Shoot multiple arrows at targets |
| Hunter''s Mark | 2 | 2D10 | Survival, min 1 | Mark target for tracking, 4 rounds |
| Camouflage | 3 | 3D10 | Stealth, min 2 | Blend into nature, not in battle |
| Precision Strike | 4 | 4D10 | Dexterity, min 3 | Strike a vital point |
| Call Companion | 3 | 3D10 | Animal Handling, min 2 | Summon animal companion, not in battle |
| Quick Draw | 2 | 3D10 | Dexterity, min 2 | Draw and attack in one motion |
| Foraging | 2 | 1D10 | Nature, min 1 | Find food and supplies, not in battle |
| Sniper Shot | 4 | 4D10 | Dexterity, min 3 | Shoot from extreme distance |
Outcast Abilities
| Name | Weakened | Gain | Check | Effect |
|---|---|---|---|---|
| Shadow Step | 3 | 3D10 | Stealth, min 2 | Blend into shadows, not in battle |
| Wilderness Survival | 3 | 2D10 | Survival, min 2 | Tracking & navigation, not in battle |
| Street Smarts | 2 | 2D10 | Insight, min 1 | Read people and intentions, not in battle |
| Unseen Ally | 3 | 2D10 | Animal Handling, min 2 | Communicate with small creatures, not in battle |
| Improvised Weaponry | 3 | 3D10 | Unarmed, min 2 | Use anything as weapon, no disadvantage |
| Resilient Spirit | 3 | 3D10 | Endurance, min 2 | Resist mental & emotional manipulation |
| Counterculture | 2 | 2D10 | History, min 1 | Forbidden knowledge |
| Scavenge | 2 | 2D10 | Investigation, min 1 | Find items in ruins, not in battle |
| Blend In | 2 | 2D10 | Deception, min 1 | Disappear in crowds, not in battle |
| Iron Will | 3 | 3D10 | Endurance, min 2 | Resist fear and intimidation |
| Dirty Fighting | 3 | 3D10 | Unarmed, min 2 | Fight without honor for advantage |
| Underground Network | 3 | 3D10 | Insight, min 2 | Contact hidden allies, not in battle |
| Endure Elements | 2 | 2D10 | Survival, min 1 | Resist harsh weather, 4 rounds |
| Adapt | 3 | 3D10 | Intelligence, min 2 | Quickly learn new skill, not in battle |