The Knights of the Dawn
Compiled by Guildmaster Archivist Tobias Ledger
Founded: Third Age, Year 89
Headquarters: Dawnhold Citadel
Influence: Military and religious
History
Born from the chaos following the Void Incursion, the Knights of the Dawn dedicated themselves to defending the realm against darkness in all forms. They serve Elarion directly, wielding both sword and sacred light.
Structure
Grand Master commands from Dawnhold. Chapters established in major cities. Ranks progress from Squire through Knight, Knight-Captain, and Knight-Commander. Entry requires proof of valor and pure intent.
Activities
Combat void creatures and undead. Protect pilgrims and sacred sites. Investigate dark magic. Provide martial training to worthy candidates. Sometimes clash with secular authorities over jurisdiction.